Daylight zombie quest dnd12/25/2022 Magical weapons didn’t come around that often and silver weapons were quite expensive. Each member of a party should usually carry at least two with them, especially if there weren’t any silvered weapons. Having holy water on you at all times was very important during the time of AD&D, as creatures like the Wraith are very resistant to most other ways of damaging them. The raise dead spell will destroy a Wraith completely if it fails the save and splashing holy water will deal 2-8 points of damage for every vial. The handy and always useful fireball spell is here to save the magic-users life, just hopefully you calculate the blowback appropriately.īeyond casting fireball and congratulating yourself on a job well done, you can also damage the Wraith in two other ways. Poison and paralysis also have no effect, and while you might be wondering how you are supposed to hurt these undead, there is always fire. Much like in Basic D&D, effects like sleep, charm, and hold have no effect and they gain immunity to cold. We get clarification on what doesn’t work on Wraiths and the list is quite extensive. They aren’t just the mindless dead and there can even be a bit of roleplaying with these monsters… especially if a player character dies to the Wraith via energy drain, because they then come back as a Wraith under the control of the one who changed them. They can react to what the players do and make the ‘right’ move when fighting versus blindly attacking. Their intelligence level requires the DM to play smart and cunning, as they are not just another hack and slash creature. This may not seem like an important fact, but for the DM, it allows them to play the creature with more depth than other lower level undead creatures. The creatures are listed as very intelligent and are lawful evil. There are some changes though, and they are important to detail, even if they aren’t very apparent when reading the text. Now when we say slowly, we mean very slowly, since not much changes between the White Box and this incarnation. The Wraith continued to slowly develop when introduced in the Monster Manual ( 1977). Special Defenses: Silver or Magic Weapons to hit What this all means for an adventuring party is to sacrifice the magic-user so that everyone else can escape. Wraiths can be found in deserted lands or in dwellings when they have killed off the occupants. Wraiths still drain the life energy of anyone they hit and if you die to a Wraith, you become a Wraith under that original Wraith’s control. They can only be hit by silver or magical weapons, though silver weapons will only do half because Wraiths are just badass wights. Wraiths are undead and thus are immune to sleep, charm, and hold spells. Very little changes mechanically for these creatures but we are given a small, teeny amount of lore for them in the Expert Sets. The Wraith is brought into the Dungeons & Dragons Basic Set (1977) and then again in the Expert Set for 19. Which is pretty normal for any creature in this edition, no one gets any paragraphs of lore… unless you are a dragon, in which case you get over three pages of information. Once you get through all that, there is no additional information on the Wraith. To make the whole damage issue even more difficult to follow, they also only take half damage from a silver arrow and magic arrows only do 1 die of damage, which makes them very tough to bring down. The Wraith is a supercharged wight, they have an additional hit die, better movement, and even more treasure for you to pilfer. If you are any creature and drained of all your levels, you become a wight. If you are a man-like creature and are killed by a wight, you turn into a wight. It gets a little convoluted where silver arrows do normal damage, magic arrow do double damage, magic weapons do full damage, including any bonus. You need to have silver or magic weapons to hurt a wight. One hit automatically drains one level, meaning the character loses the hit die and any features they gained at that level, which is brutal. Wights are life-draining undead who look like spectral black ghosts. So let’s start this shindig by talking about the Wight. The Wraith was introduced in the Dungeons & Dragons White Box (1974) and they are immediately disrespected, listed as only high-class Wights with more mobility.
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